live territory
The field map
Click or tap to pin a live cell. Arrow keys inspect the map without a mouse.
Map key. Colour and name identify ownership. A pale crosshatch is unoccupied; lower opacity means lower live health; an outline marks your selection.
season evidence
Replay the spread
pinned observation
Cell inspector
evidence trail
How the outbreak changed
Historical health and energy are not shown: this is ownership and operational data only.
Cells held, by tick
Engine health
Actions and outcomes
for first-time observers
A turn is evidence, not a click race.
1. Programs propose. Each player submits a small strain that sees its own cells and nearby territory.
2. The engine resolves. Every proposal is validated and resolved simultaneously, so order of arrival cannot win a cell.
3. The atlas records. Cells are territory. Active strain entrypoints are public strategy; full rules explain the limits.
Cells, health and energy. A cell is one square of territory. Health decides whether it survives; living cells gain energy each tick, then spend it on moves. Those values are live-map evidence, not replay history.
Moves and failures. Strains may attack a neighbour, spread or replicate into an empty neighbour, reinforce defence, or idle. Invalid, timed-out or crashed proposals fail without stopping everyone else.
Read the evidence. Standings rank territory, then kills. The charts count what happened per tick; the replay shows who owned each square. Neither predicts a winner.