simultaneous strategy simulation

Virus Game Outbreak Atlas

Small programs compete for territory. Every tick resolves their moves at once.

latest resolution tick —
published awaiting data
territory occupied —
active players —
strain failures —
data health loading
Loading public game data…

live territory

The field map

Click or tap to pin a live cell. Arrow keys inspect the map without a mouse.

Map key. Colour and name identify ownership. A pale crosshatch is unoccupied; lower opacity means lower live health; an outline marks your selection.

pinned observation

Cell inspector

evidence trail

How the outbreak changed

Historical health and energy are not shown: this is ownership and operational data only.

Cells held, by tick

Engine health

Actions and outcomes

for first-time observers

A turn is evidence, not a click race.

1. Programs propose. Each player submits a small strain that sees its own cells and nearby territory.

2. The engine resolves. Every proposal is validated and resolved simultaneously, so order of arrival cannot win a cell.

3. The atlas records. Cells are territory. Active strain entrypoints are public strategy; full rules explain the limits.

Cells, health and energy. A cell is one square of territory. Health decides whether it survives; living cells gain energy each tick, then spend it on moves. Those values are live-map evidence, not replay history.

Moves and failures. Strains may attack a neighbour, spread or replicate into an empty neighbour, reinforce defence, or idle. Invalid, timed-out or crashed proposals fail without stopping everyone else.

Read the evidence. Standings rank territory, then kills. The charts count what happened per tick; the replay shows who owned each square. Neither predicts a winner.

Read the rules and submission guide